Monday, 20 August 2012

Lanarts Update August 20th, 2012


New tiles and statue features
Windows binary snapshot: here [Updated 21/08: Fixed a bug that caused crashes when doors were seen]
Recent changes:
  • Rewritten net code, uses SDL_net instead of asio. Dependency on boost removed. 
  • Support for >2 players
  • Much faster online play, increase frame_action_repeat in res/settings.yaml as desired and you should get arbitrarily faster play for a trade-off of responsiveness of controls.
  • Experience always shared in online
  • One synching issue found and fixed, more still exist sadly. Next release will include a button to force a synch as a practical measure.
  • Some tile updates, stairs & wall tiles picked from Dungeon Crawl
  • Balance changes as always

No comments:

Post a Comment