Friday, 31 August 2012

Lanarts Update August 31st, 2012




New archer class and tiles (credit to white_noise from DCSS forums)
Download: here
Recent changes:
  •     Option to force sync in out of sync games - press F5 and you will essentially send a save file to everyone
  •     F5 to save game/F6 to load game for single-player games
  •     Improved robustness when playing >2 players
  •     Bunch of bug fixes
  •     New archer class - heavily work in progress. Has bow-oriented abilities, such as being able to hit multiple enemies with a single arrow, faster shooting with level-ups, and a spell that only works with a bow.
  •     More tiles, variations for player class tiles
  •     Balance changes as always

Monday, 20 August 2012

Lanarts Update August 20th, 2012


New tiles and statue features
Windows binary snapshot: here [Updated 21/08: Fixed a bug that caused crashes when doors were seen]
Recent changes:
  • Rewritten net code, uses SDL_net instead of asio. Dependency on boost removed. 
  • Support for >2 players
  • Much faster online play, increase frame_action_repeat in res/settings.yaml as desired and you should get arbitrarily faster play for a trade-off of responsiveness of controls.
  • Experience always shared in online
  • One synching issue found and fixed, more still exist sadly. Next release will include a button to force a synch as a practical measure.
  • Some tile updates, stairs & wall tiles picked from Dungeon Crawl
  • Balance changes as always

Tuesday, 7 August 2012

Lanarts Update August 7th, 2012


Shop interface
Windows binary snapshot: here
Recent changes:
  • Shops
  • Mage's fireballs have significantly less cooldown
  • Mages have a bit more mana
  • Balance nudging
  • Equipment tab
  • Auto-use potions, you can turn this off in the config tab (click on the gears in the sidebar)